From out of a Dark Night Sky
| Wydawca | Zenobi Software |
|---|---|
| Rok | 1989 |
| Jezyk oryginalu | English |
| Autorzy | John Wilson |
| Systemy | Adventuron, DAAD, PAW, Quill, The/AdventureWriter |
| Platformy | Amstrad CPC, Atari ST, Browser, C64/128, Spectrum |
Opis
Musisz odnaleźć i zniszczyć wszystkie obce strąki, by ocalić ludzkość przed przejęciem!
Uwagi
Pierwotnie gra na Spectrum w Quillu. John Wilson wrócił do niej jakieś trzydzieści lat później i przygotował wersję PAW CP/M na Amstrada oraz edycję DAAD na C64 i Atari ST.
John przygotował też rozszerzoną edycję w Adventuronie, działającą w przeglądarce.
Zagraj / Pobierz
Wersje przeglądarkowe są hostowane lokalnie i osadzone poniżej. Pliki klasycznych platform pochodzą z otwartych archiwów; tytuły komercyjne linkują do autora.
Szukaj wersji grywalnej też w: Spectrum Computing · Internet Archive · CASA
Zrzuty ekranu
Solucje i dokumenty
Tresc oryginalna (jezyk gry). Rozwin, aby zobaczyc.
Solution — Vaxalon (From_Dark_Night_Sky.txt)
FROM OUT OF A DARK NIGHT SKY - SOLUTION - TYPED BY VAXALON - 1994 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feel dashboard, take keys, e, s, s, examine hedge, examine sign, remove nails, w, w, n, n, search grass, search grass, take bucket, n, throw bucket, s, s, s, jump up, n, n, n, take bucket, s, s, s, e, e, n, e, search nettles, fill bucket, w, s, w, w, n, n, w, extinguish fire, drop bucket, e, s, open boot, examine boot, move carpet, search boot, n, e, e, e, s, feel around, take pipe, stick tape to pipe, stick tape to pipe, n, w, n, e, e, search crates, w, w, s, w, w, w, w, s, w, w, n, wait, drop crate, throw pipe, look up, wait, stand on crate, jump up, take pipe, e, search straw, smash pod, w, d, s, e, s, s, search leaves, smash pod, e, n, n, n, n, climb tree, look up, shake tree, d, take pipe, smash pod, wait, smash pod, smash pod, s, e, e, wait, s, s, e, e, n, smash pod, e, e, n, examine stile, search bushes, smash pod, smash pod, n, n, w, w, s, drop pipe, wait, e, u, take bottle, d, w, w, w, e, s, w, feel dashboard, pull handle, e, n, w, open bonnet, fill bottle, e, e, n, e, e, s, s, s, s, examine weeds, pour petrol on pond, wait, light match. END ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com
Solution — Dorothy (From_Out_of_a_Dark_Night_Sky.txt)
FROM OUT OF A DARK NIGHTS SKY
Written by John Wilson
Walk Through with Dorothy Millard (Spectrum Version)
Notes
1. At the start you have very little time in which to get everything done. It is necessary to map
the game and have a look around then restart the game and proceed in the minimum number of moves, in
order to put the fire out on the bridge.
2. Don't try to deal with the pods until after you have put the fire out on the bridge.
Walk Through
(The dream begins... you are in your car when you see shooting stars, then the engine stops), FEEL
DASHBOARD (you find some keys in the ignition), GET KEYS, FEEL DASHBOARD again, PULL HANDLE (this
opens the bonnet), W (you leave the car and slide down an embankment), SEARCH GRASS (you uncover the
entrance to a sewer pipe covered by a grille - ignore the grille), SEARCH GRASS again (this time you
reveal an old bucket), GET BUCKET, EXAMINE BUCKET, N (under the bridge), THROW BUCKET (it lands on
the road above - note this is the only place where this works and if you jump while carrying the
bucket you will drop it), S, S, S, JUMP (you grab hold of a willow tree branch and climb out), N, N,
N, GET BUCKET (leave the pod until later).
E, S (to gate), E (to door), E (to stairs), S (it's dark), FEEL AROUND (you find a metal pipe),
GET PIPE, N, W, W, S, S, S, EXAMINE HEDGE (you see a sign), HIT SIGN (using the metal pipe - the
sign splinters revealing a gap), E (through the gap), N, E, SEARCH NETTLES (reveals a stand-pipe),
FILL BUCKET (as it is dripping it obviously has a hole so don't divert from the next few moves
if you are to arrive at the bridge with some water left), W, S, W, N, N, N, W, W (to gate), W, W (to
bridge which is on fire), DOUSE FLAMES (using the bucket of water), DROP BUCKET.
E, E, E (to door), N, E, E, EXAMINE CRATES, SEARCH CRATES (you find one in reasonable condition and
pick it up), W, W, S (back to door), W, S, S, W (to rear of car), EXAMINE CAR, OPEN BOOT (using the
key), EXAMINE BOOT, EXAMINE CARPET, LIFT CARPET (you see a spare tyre), SEARCH BOOT (you find a
match and a roll of black tape), EXAMINE TAPE (insulating), TAPE PIPE, TAPE HANDLE (the pipe is now
insulated), N, W, W, N to oak tree, EXAMINE TREE, CLIMB TREE (you drop what you were carrying), LOOK
UP (you see a green pod), SHAKE TREE (you dislodge the pod which falls to the ground), D, GET PIPE,
GET CRATE, HIT POD (using the pipe - repeat until it is split open).
S, S, W (into cobbled yard), W (into barn), LOOK UP (you see a hayloft), N (you hear bats), LOOK UP
(you see the remains of a ladder), DROP CRATE, STAND ON CRATE, THROW PIPE (into hayloft), JUMP (into
hayloft), GET PIPE, E, EXAMINE STRAW (something has recently disturbed the surface), SEARCH STRAW
(you find a pod), HIT POD (using the pipe - repeat until it is split open), EXAMINE POD, W, D, S, E
(to cobbled yard).
S, S, EXAMINE TREES, LOOK (if necessary until you see the message that leaves crunch as you walk),
EXAMINE LEAVES, SEARCH LEAVES (you find a pod), HIT POD (using the pipe - repeat until it is split
open), E, N, N, N, E (to bridge), E, S, S, E, E, N (to path), HIT POD (using the pipe - repeat until
it is split open - you have now destroyed all five pods and must now destroy the alien).
S, W, W, S, W (through gap), N, N, N, E (to door), E, DROP PIPE, U (to very small room), GET BOTTLE,
D, W, W, W (to car), OPEN BONNET (note you must have released the safety catch first), FILL BOTTLE
(with petrol), S, S, E, E, E (to by duck-pond), EXAMINE POND, POUR PETROL (over the surface of the
pool), WAIT (bubbles rise to the surface), LIGHT MATCH (the petrol ignites and the alien is burnt to
death as it rises).
You return to your car and turn on the ignition...
the radio gives the news of strange pods falling everywhere.
Your
adventure is completed, but the battle has only just begun.
Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/
*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com
Zrodlo danych: CASA

