Bulbo and the Lizard-King
| Wydawca | Zenobi Software |
|---|---|
| Rok | 1987 |
| Jezyk oryginalu | English |
| Autorzy | John Wilson, Sean Doran |
| Systemy | Adventuron, DAAD, PAW, Quill, The/AdventureWriter |
| Platformy | Amstrad CPC, Atari ST, Browser, C16/Plus4, C64/128, Spectrum |
Opis
Grand Alf wysłał cię na wyprawę, byś pokonał starego tyrana Stratosa, któremu zbytnio uderzyła woda sodowa do głowy.
Uwagi
Pierwotnie gra na Spectrum stworzona w systemie Quill. John Wilson wrócił do niej jakieś trzydzieści lat później i przygotował wersję PAW CP/M na Amstrada oraz edycję DAAD na C64 i Atari ST.
Wersja na Plus/4 jest adaptacją wydania na C64 i powstała za błogosławieństwem Johna.
W 2018 r. John stworzył wersję w Adventuronie, która działa w przeglądarce.
Zagraj / Pobierz
Wersje przeglądarkowe są hostowane lokalnie i osadzone poniżej. Pliki klasycznych platform pochodzą z otwartych archiwów; tytuły komercyjne linkują do autora.
Pobierz pliki gry (kopia lokalna):
- bulbo_and_the_lizard-king.zip (0 KB · Plus/4)
- bulbo_and_the_lizard-king_colour.zip (0 KB · Plus/4)
- bulbo_and_the_lizard-king_status-bar.zip (0 KB · Plus/4)
Szukaj wersji grywalnej też w: Spectrum Computing · Internet Archive · CASA
Zrzuty ekranu
Mapy
Solucje i dokumenty
Tresc oryginalna (jezyk gry). Rozwin, aby zobaczyc.
Solution — Dorothy (Bulbo_and_The_Lizard_King_John_Wilson.txt)
BULBO & THE LIZARD KING Written by John Wilson Walk Through by Dorothy Millard (Spectrum Version) Scenario The Grand Elf has sent you on a quest to defeat the old tyrant Stratos who has grown goo big for his boots. Walk Through (Start in the market place), INVENTORY (carrying a leather pouch and a crystal dagger), EXAMINE POUCH (contains a number of gold coins, some pipeweed and a tiny ring), EXAMINE COINS, EXAMINE RING, EXAMINE DAGGER, HIRE ELF, EXAMINE ELF, W, S (alley), EXAMINE DONKEY (around it's neck is a rope and it is carrying a backpack), GET ROPE (he becomes a member of your party), N, NE, N (forgotten forest), E, NW (see sign pinned to a tree), READ SIGN, N, SE (tiny clearing where you meet an angry dragon), EXAMINE DRAGON (has a tear in it's left wing), SEARCH BACKPACK (find some sticky tape which you attach to the dragon's wing... it leaves but will aid you later). N, N, S, S, NW (middle of forgotten forest where you see a large boulder), ROLL BOULDER (back along the twisting path... this seals in a large rat preventing you from passing... now at northern edge of forest), W (bottom of grassy slope), N, E (paved highway), E, E, SE (a marauding band of Orcs are camped across the path), HIDE (in the bushes... the Orcs move on), E (high stone wall), LIFT DONKEY (over the wall), U (top of wall), E (other side of wall), GET ROPE (of donkey), SE, NE (edge of small chasm), DROP ROPE (donkey), JUMP CHASM, SE (small cave), EXAMINE CAVE (in various niches in the walls were small bags and bottles), WAIT (the elf picks up a pouch of unicorn dust), U (small cave where you see a scruffy hermit), EXAMINE HERMIT (leave him), D, JUMP CHASM, GET ROPE (donkey). W (base of mountain where you see a lean hungry wolf), EXAMINE WOLF, SEARCH BACKPACK, FEED WOLF (with the brown cakes - it goes away), U (a rockfall blocks a narrow path), MOVE ROCKS, U, U (plateau), D (green valley), SW, E (edge of lake), WAIT (the dragon you helped earlier carries you and your party across the lake - note you must be holding the donkey's rope), READ SIGN (the Grand Alf is fed up waiting and has gone home), EXAMINE TROLLS, GET SPADE (trolls won't let you), STEAL SPADE (when trolls aren't looking - your hide it in the backpack), SE (you go through a door back to the market place). SACK ELF, HIRE ARCHER, EXAMINE ARCHER, HIRE DWARF, EXAMINE DWARF, HIRE GIANT, EXAMINE GIANT, S, SE, W, NW, S (rocky trail where you see a small sand lizard), EXAMINE LIZARD (it scurries off), S (meet a large hairy bear), EXAMINE BEAR, ARCHER HELP (he shoots the bear), S, E, U (wide ravine), CLIMB CAREFULLY (up embankment), N (ledge), U, U (top of cliff), SE, W, S (swiftly flowing river), EXAMINE RIVER, GIANT HELP (he builds a boat with wood from the nearby trees), SAIL BOAT (across river), N (see a large spider's web), DWARF HELP (he looks the spider in the eye and frightens it away), SE, E, NW (quarry), DIG SAND (using the spade nicked from the trolls - reveals an entrance to a tunnel - don't enter yet). SE, W, NW (web), S (river), SAIL BOAT, N, E, NW (top of cliff), D, D (ledge), S, D, D (rising path), W, N, N, SE, E, NW, N (market place), SACK DWARF, DROP ROPE (donkey is no longer a member of your party, as you are only allowed four members at a time), HIRE ELF, HIRE THIEF, EXAMINE THIEF, S, SE, W, NW, S, S (rocky trail), E, U, CLIMB CAREFULLY, N (ledge), U, U (top of cliff), SE, W, S (river), SAIL BOAT, N, (web), SE, E, NW (to where you dug the tunnel), ENTER TUNNEL (see tiny golden beetles - note if you examine them they run off and you won't be able to see), E, SW, SE (a fallen oak tree is across the path), EXAMINE TREE (it has been uprooted by a powerful creature), CLIMB OVER (the fallen tree), SE. E (castle doors), EXAMINE ALCOVE (see a guard), ARCHER HELP (kills him with an arrow), THIEF HELP (he picks the lock on the door), IN (castle main hall), EXAMINE TAPESTRY, W, N (stairs), U, S (landing), READ NOTICE (too dusty), CLEAN NOTICE, READ NOTICE, NW (edge of gaping pit in an oval room lined with columns), EXAMINE PIT (dark and deep), ALL PUSH (column falls across the pit), CROSS COLUMN, E (northwest corridor), NW, E, E, S (by oak door where you meet the winged Guardian of Stratos), EXAMINE GUARDIAN, ELF HELP (he kills the guardian with the unicorn dust), S (closed stone slab), SAY MOVE (slab opens), S (flight of dusty steps), U, SW (last room bar one), EXAMINE SLAB (in the centre is a depression), PUT DAGGER (in depression - it glows with a strange blue light), RUB DAGGER (slab slides to reveal a flight of steps leading down into darkness), D (steps to vast underground cavern where you meet Stratos the Lizard-King), JOIN HANDS, THINK HATE (Stratos says it will take more than that), THINK DRAGON (a blue dragon appears and drags the Lizard King into a hole... his reign of tyranny is over), EXAMINE HOLE (possibly something down there), INSERT HAND (in the hole - find the gold which you share with your companions). CONGRATULATIONS Bilbo has triumphed again. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com
Hints — terri , Marky Boy , Ken Hart (Bulbo_and_Lizard_King_hints.txt)
Bulbo and the Lizard-King (Zenobi Software)
To pass the dragon: Either kill it or cure it.
To pass the rat: Roll boulder after visiting rat.
To pass the orcs: Just hide in bushes.
To learn name of golden bird: Examine coins in pouch.
To get donkey over wall: Lift it or throw it.
Slippery slope: Climb carefully.
* DRAGON - Have the donkey with you. Examine the dragon and search the pack to fix the wing.
* RAT IN HOLE - Roll the boulder.
* SMALL LIZARD - Forget it!
* THE BEAR - Get the swordsman or the archer to kill him.
* RIVER - Ask Giant for help and he will build a boat. Board the boat.
* SPIDERS WEB
a) Get the archer to kill the spider and swordsman to cut the web.
b) When the donkey is with you, wait.
c) Ask the dwarf for help.
* BACK PACK - Eat or drink.
* GIANT - He drowns in water.
* Once you have chosen your party of companions just type 'PARTY' or 'P' at
any time in order to display who is with you. Choose wisely, success depends upon it!!!
* Sometimes it pays to kill but at others a bit of kindness goes a long way.
* If BULBO cannot carry out a certain task then perhaps one of his companions can, so to find
out just ask them in the following manner ..... 'ASK THE DWARF TO HELP'.
* At the 'end', you will need FOUR companions with BULBO and that does NOT include a
donkey.
*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.comZrodlo danych: CASA


