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Everyday Tale of a Seeker of Gold, An

WydawcaZenobi Software
Rok1986
Jezyk oryginaluEnglish
AutorzyJohn Wilson
SystemyAdventuron, DAAD, PAW, Quill, The/AdventureWriter
PlatformyAmstrad CPC, Atari ST, Browser, C64/128, Spectrum

Opis

Towarzysz BULBO w jego wyprawie po legendarny skarb potężnego Smoka SMOGA.

W tej „epickiej” podróży możesz natknąć się na takich sławnych wędrowców jak „Grand Alf” i „Krasnoludy”, nie wspominając o osławionych, czasem głodnych „Trollach”. Będziesz musiał przeprawiać się przez rzeki, wspinać się na góry i staczać bitwy z niezliczonymi wrogami — ale ostatecznie wszystko będzie tego warte!!!

(Sławne ostatnie słowa………)

Uwagi

Pierwsza gra wydana przez Zenobi Software. Wczesne recenzje (np. ZX Computing z października 1986 r.) jako wydawcę podają po prostu autora, Johna Wilsona.

Gra pierwotnie nosiła tytuł „The Boggit”, ale zmieniono go, bo Fergus McNeill wydał wtedy grę o tej samej nazwie.

Pierwotnie gra na Spectrum w Quillu. John Wilson wrócił do niej jakieś trzydzieści lat później i przygotował wersję PAW CP/M na Amstrada oraz edycję DAAD na C64 i Atari ST. Wersję na C64 później zaadaptowano na Plus/4.

W 2018 r. John stworzył wersję w Adventuronie, która działa w przeglądarce.

Zagraj / Pobierz

Wersje przeglądarkowe są hostowane lokalnie i osadzone poniżej. Pliki klasycznych platform pochodzą z otwartych archiwów; tytuły komercyjne linkują do autora.

Pobierz pliki gry (kopia lokalna):

Szukaj wersji grywalnej też w: Spectrum Computing · Internet Archive · CASA

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Mapy

Map
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Solucje i dokumenty

Tresc oryginalna (jezyk gry). Rozwin, aby zobaczyc.

Solution — Dorothy (Everyday_Tale_of_a_Seeker_of_Gold.txt)
AN EVERYDAY TALE OF A SEEKER OF GOLD
John Wilson
Walk Through by Dorothy Millard (Spectrum Version)

(Start in Bilbo's burrow), EXAMINE CHEST, OPEN CHEST (locked), GET ROPE, EXAMINE ROPE, EXAMINE
OVEN, OPEN OVEN, GET CAKES, EXAMINE CAKES, E, S, S, E (to troll's clearing), EXAMINE TROLLS,
GET SPADE (the trolls won't let you), GIVE CAKES (they say you can have the spade), GET SPADE,
EXAMINE SPADE, READ LABEL, W, N, N (to garden), DIG (you reveal a small tunnel), ENTER TUNNEL (to
other side of hedge), EXAMINE DWARVES, EXAMINE GRAND ALF, TALK TO GRAND ALF (you are informed of
your quest to find the fabled treasure of Smog and are given a horn), GET HORN, EXAMINE HORN, W
(back to garden).                                                                                   
              

S, E, E, EXAMINE SIGN, READ SIGN, N (to cave entrance), EXAMINE DOOR, PUSH DOOR (you step through
into a cave), EXAMINE CRACK, INSERT HAND (you find a short sword), EXAMINE SWORD, OUT, S, W, W, W, W
(to start of main road), DIG, GET BRONZE KEY, E, S (to copse), CUT GRASS (using the short sword),
GET silver GROAT, N, E, N, W (back to burrow), UNLOCK CHEST (using the key), EXAMINE CHEST, GET
short piece of STRING, DROP KEY, E.                                                                 
                                 

S, E, E, N, E (to ledge), EXAMINE LEDGE (see twisty path below), D, E (to entrance to Benny's),
READ SIGN, ENTER (a Balrog asks for money), GIVE GROAT (you enter), U (to attic), EXAMINE ATTIC
(dust, dust and more dust), BLOW DUST (you clear some away), GET HAMMER, EXAMINE HAMMER of Thor, D,
D (to cellar), GET FOOD, EXAMINE FOOD, EXAMINE BARREL (note if you enter the barrel then wait a
waiter will through the barrel through the trapdoor but it will lead to your demise), U, OUT, W, D,
S (to murky woods - some sneaky little eyes are here), EXAMINE EYES, E (you can't get past the
eyes), N, W, W, S (into the forest), BREAK BRANCH, SHARPEN BRANCH (using your sword), N, E, E, S,
POKE EYES (using the branch).                                                                       
                                                  

E, READ SIGN (beware of bears), E (a bear grabs the food from your backpack), S, S (an eagle caries
you to it's nest), EXAMINE EAGLET, GET FEATHER, TIE ROPE, LOWER ROPE (over the side of the
nest), CLIMB ROPE, E (by river), EXAMINE RIVER, EXAMINE BONES, SEARCH BONES, GET SKELETON KEY, W, N
(to river bank), EXAMINE RIVER, SHOUT (the noise wakes the ferryman who rows across), BOARD BOAT
(you cross to the other side), S, EXAMINE SPIDER, EXAMINE WEB, W (to ruins of wooden town), EXAMINE
BERT the Bowman, TALK TO BERT, GRAB BERT (he says he isn't that sort of person and departs
leaving behind his bow and arrow), GET BOW, EXAMINE BOW, EXAMINE ARROW, TIE FEATHER (to the arrow
using the piece of string).                                                                         
                                                

W, EXAMINE MOUNTAIN (lonely), N  (to secret door), EXAMINE DOOR, OPEN DOR (using the skeleton key...
you enter to a tiny alcove), EXAMINE ALCOVE, READ NOTICE (there is a hint here when answering
Gullem's riddle), OUT, E (to side of mountain), EXAMINE SAND, DIG (you dig through to a cave),
EXAMINE GULLEM, TALK GULLEM (he asks you a riddle), SAY CHERRY (he vanishes in a puff of green
smoke), GET RING, EXAMINE RING, U, U (to top of mountain), U (to granite cliffs), READ NOTICE,
EXAMINE PLATE, READ INSCRIPTION, PRESS BUTTON (it's out of order), HIT PLATE (the door opens),
IN, EXAMINE SMOG the dragon (don't talk to this one though, he doesn't like being
disturbed), SHOOT ARROW (the feather tickles Smog who sneezes his head off), GET CASKET, EXAMINE
CASKET.                                                                                      
                                                                  
OUT, E, D, S, E, E, N (the spider blocks your path), WEAR RING (you become invisible), N (to river
bank), W (to gate to murky woods), EXAMINE GATE (boarded up), GO AROUND GATE (to murky woods), N, W,
W, N, W (to burrow), REMOVE RING, OPEN CASKET (full of coins), PUT COINS IN CHEST.....              
                                                                                                    
                        
(Well done, you are a true Seeker of Gold)
CONGRATULATIONS

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com
Hints — ? (Everyday_Tale_of_a_Seeker_of_Gold_Hints.txt)
An Everyday Tale Of A Seeker Of Gold
------------------------------------
Take the cakes from the oven and give them to the Trolls.
Dig at the road's end to find something useful.
Unlock the chest.
Dig in the garden to find the tunnel entrance and then simply 'Go Tunnel'.
Blow the horn when need of help.
Push the door in order that you can enter the cave.
Insert hand into crack in order to find the sword.Cut grass at copse and you will find a coin.
Break off a branch and then sharpen it.
Give the coin to the Balrog.
Get the food that is in the cellar.
Blow the dust that is lying in the attic... you might find something.
Poke eyes (with the sharpened stick/branch) in the forest in order to pass them.
The bear will pinch any food you are carrying and run off with it.
Search the bones near the river.
Take the feather from the eagle's nest, tie rope, lower rope, climb down.
At the banks of the river just whistle and shout and when the boat arrives board it.
Go west at the spider.
Carry Bert the bowman.
Tie the feather to the arrow (need the string).
Unlock secret door and read notice - the clue is 'cherry'.
Dig in the sand on the side of the mountain.
When you meet Gullem just talk to him.
The answer to his riddle is 'CHERRY'.
Take the ring, smash the plate with the hammer and go in to the Dragon's cave.
Fire arrow at dragon and then take casket.
Wear the ring to pass the spider.
Walk around the boarded-up gate.Remove the ring, open the casket and put the gold in to the chest.

Zrodlo danych: CASA