Curse of Rabenstein, The
| Wydawca | Puddle Software |
|---|---|
| Rok | 2019 |
| Jezyk oryginalu | English |
| Autorzy | Stefan Vogt |
| Systemy | Adventuron, DAAD |
| Platformy | Amiga, Amstrad CPC, Atari ST, Browser, C16/Plus4, C64/128, MSX/MSX2, PC, Spectrum, Spectrum Next |
Opis
„Powinniśmy znaleźć miejsce na nocleg. Konie potrzebują odpoczynku”. To były ostatnie słowa woźnicy, zanim zniknął bez śladu. Zagubiony głęboko w Czarnym Lesie szybko przekonasz się, że pewne rzeczy powinny pozostać pogrzebane na zawsze.
Uwagi
To był start w Adventuron Halloween Jam, gdzie gra zajęła 2. miejsce na 6 zgłoszeń. Autor usunął ją z itch.io, więc nie da się już w nią zagrać online.
Zaktualizowaną wersję wydano na początku 2020 r. Komercyjne wydanie fizyczne powstało we współpracy z PolyPlay.
Wersje 8- i 16-bitowe stworzono w DAAD.
Dostępna na stare i współczesne pecety — wersja MS-DOS napędzana jest przez DAAD, a edycja przeglądarkowa działa w Adventuronie.
Rozszerzona wersja, z grafiką z Amigi, dostępna jest na Spectrum Next.
W 2022 r. powstała nowa wersja graficzna na Spectrum +3 (lub Spectrum z divMMC) oraz MSX/MSX2.
Również w 2022 r. powstała nowa wersja point-and-click na C64.
Hiszpańskie wersje gry wydano w 2023 r.
Zagraj / Pobierz
Wersje przeglądarkowe są hostowane lokalnie i osadzone poniżej. Pliki klasycznych platform pochodzą z otwartych archiwów; tytuły komercyjne linkują do autora.
Powiązane linki:
- Adventuron Halloween Jam itch.io
Szukaj wersji grywalnej też w: Spectrum Computing · Internet Archive · CASA
Zrzuty ekranu
Mapy
Solucje i dokumenty
Tresc oryginalna (jezyk gry). Rozwin, aby zobaczyc.
Solution — Carlos (rabenstein_walkthrough.txt)
Forshaken path Go north. Village. Go north. Inn Talk Innkeeper. Take key. Talk villagers. Go south. Village Open door. Go south. Forsaken path Take horses. Stable Search hay. Take bucket. Go west. Go north. Inn Talk innkeeper. Give key. Talk villagers. Look. Take bottle. Go south. Go west. Churchyard Ring bell. Go North. Graveyard Examine mausoleum. Examine shadow. Take torch. Go south. Go east. Go north. Inn Light torch. Go south. Go south Forsaken path Search ground. Take cloth. Take crucifix. Wear crucifix. Go north. Go west. Go west. Church Talk priest. Use stoup. Search pews. Take rope. Go east. Go east. Village Use rope. Fill bucket. Fill bottle. Go west. Go west Church Pray. Give cloth. Give bottle. Go east. Go north. Graveyard Use torch. Go south. Go east. Go north. Go up. Sleep. Decayed bedroom Take sheet. Search bed. Take blanket. Use sheet. Use blanket Overgrown village Take blanket. Go west Church ruins Search debris. Take shovel. Go north. Old Graveyard Search graves. Dig grave. Open coffin. Take water. Use water. Take soil. Go north. Mouintain trail Go west. Hunting lodge. Sleep. Rabenstein manor. Go north Great hall Go west. Library Search bookshelve. Examine book. Pull book. Use blanket. Go down. Undercroft Examine coffin. Examine ground. Use soil. Library. Use water. Pull blanket. The end.
Solution — Garry (Curse_of_Rabenstein.txt)
The Curse of Rabenstein, release 4, 31 Oct 2019 By Stefan Vogt For web browser Solution by Garry Francis ---------------------------------------- Note: This is the solution for the original Adventuron version of the game entered in Adventuron Halloween Jam 2019. Later versions on other platforms are different. This is a minimal solution to a very hard game. It took me over 2000 turns to solve it the first time I played it! It's a guess-the-verb nightmare. EXAMINE and SEARCH are different. Apart from GET and DROP, there are very few verbs that seem to be understood, even when you would expect them to be. Unlike most other adventures, I discovered that you have to use USE for most useful commands. Once you realise this, everything becomes much easier. If you systematically try EXAMINE, SEARCH and USE on everything you find, you'll go a long way towards a solution. The biggest problem is that you will often need to do something in one room that has repercussions in another room, even though they might be unrelated, and there is no indication that anything has changed. When you feel like you've hit a dead end, just revisit every room to see if anything has changed. If you get desperate, repeat the EXAMINE, SEARCH and USE commands on everything. This is a long, slow, tedious process, but it will pay dividends in the end. N W N (X MAUSOLEUM) (you see shadow behind it) X SHADOW (you find a torch) GET TORCH S E N LIGHT TORCH TALK INNKEEPER (she puts key on counter) GET KEY S USE KEY (or OPEN STABLE, with key) S SEARCH GROUND (with torch to find crucifix & scrap of cloth) GET CRUCIFIX GET CLOTH USE HORSES (you take horses and coach to stable) SEARCH HAY (you find a bucket) GET BUCKET W N GIVE KEY (you can now talk to villagers) TALK VILLAGERS (innkeeper places bottle on counter, you can now enter church) GET BOTTLE S W USE BELL (or RING BELL, someone opens door from inside, you can now enter) W SEARCH PEWS (you find a rope) GET ROPE USE STOUP (you can now pray) PRAY (you can now give cloth to priest) GIVE CLOTH (priest asks for water, you can now get water from the well) E E USE ROPE (you tie rope to well, you can now use bucket) USE BUCKET (you tie bucket to rope, you can now use bottle) USE BOTTLE (you fill bottle with water) W W GIVE BOTTLE (priest consecrates water, "find me tomorrow", scream heard outside) E N (vampire is attacking coachman) USE TORCH (or THROW TORCH, vampire & coachman flee, you can now use bed) S E N U WEAR CRUCIFIX (you can now use bed) USE BED (or SLEEP, you sleep & wake up years later, huh?) USE SHEET (you tie it to bedpost) SEARCH BED (you find old blanket) USE BLANKET (you rappel down from window) (X MONUMENT) (something horrible happened in 1798, 64 years before game started) GET BLANKET W SEARCH DEBRIS (you find a shovel) GET SHOVEL N SEARCH GRAVES (you find grave of Father Johann) DIG (you find soil & coffin & read note that crumbles to dust) OPEN COFFIN (you find skeleton & bottle) GET BOTTLE USE IT (you bless the soil) GET SOIL N W USE MATTRESS (you sleep & go to manor in morning) N W USE BLANKET (you cover window) SEARCH BOOKS (you find a strange book) PULL BOOK (you find a secret passage) D USE SOIL (vampire screams, lid opens, you run & vampire follows) USE WATER (or THROW WATER, vampire is blinded) PULL BLANKET (daylight kills vampire) ***THE END***
Solution — FredB74 (point and click version) (rabenstein-pandclick.txt)
The Curse of Rabenstein D42 aka "point'n'click" walkthrough based on the walkthrough by Carlos Forsaken path: North Village: North Inn: Talk to Innkeeper Pick up key to the stable Talk to villagers South Village: Combine key to stable with stable door South Stable: Pick up horses Inn: Use heap of hay Pick up bucket West North Inn: Talk to innkeeper Give key to stable Talk to villagers Look Pick up empty bottle South West Churchyard Use doorbell North Graveyard: Examine mausoleum Examine shadow Pick up torch South East North Inn: Combine torch with fireplace South South Forsaken path: Combine torch with churned ground Pick up scrap of cloth Pick up necklace Use necklace North West West -> svg 01 Church: Talk to priest Use holy water Examine pews Pick up rope East East Village: Combine rope with bucket Combine rope at bucket with well Use repaired well Combine bucket of water with empty bottle West West -> svg02 Church: Use pews Give scrap of cloth Give bottle of water East North Graveyard: Use burning torch South East North Use stairs Use bed -> svg03 Decayed bedroom: Pick up sheet Examine bed Pick up blanket Combine sheet with blanket Combine blanket with sheet and bed Use escape rope Overgrown village: West Church ruins: Examine debris Pick up shovel North Old Graveyard: Examine graves Use shovel with grave of priest Open wooden coffin Pick up holy water Combine holy water with pile of soil North Mouintain trail: West Hunting lodge: Use mattress Rabenstein manor: North Great hall: West Library: Examine bookshelve Examine book Move book Combine blanket with window Use secret passage Undercroft: Examine stone coffin Examine elevation Combine holy soil with elevation Library: Use holy water Pick up blanket
Zrodlo danych: CASA











