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Curse of Rabenstein, The

WydawcaPuddle Software
Rok2019
Jezyk oryginaluEnglish
AutorzyStefan Vogt
SystemyAdventuron, DAAD
PlatformyAmiga, Amstrad CPC, Atari ST, Browser, C16/Plus4, C64/128, MSX/MSX2, PC, Spectrum, Spectrum Next

Opis

„Powinniśmy znaleźć miejsce na nocleg. Konie potrzebują odpoczynku”. To były ostatnie słowa woźnicy, zanim zniknął bez śladu. Zagubiony głęboko w Czarnym Lesie szybko przekonasz się, że pewne rzeczy powinny pozostać pogrzebane na zawsze.

Uwagi

To był start w Adventuron Halloween Jam, gdzie gra zajęła 2. miejsce na 6 zgłoszeń. Autor usunął ją z itch.io, więc nie da się już w nią zagrać online.

Zaktualizowaną wersję wydano na początku 2020 r. Komercyjne wydanie fizyczne powstało we współpracy z PolyPlay.

Wersje 8- i 16-bitowe stworzono w DAAD.

Dostępna na stare i współczesne pecety — wersja MS-DOS napędzana jest przez DAAD, a edycja przeglądarkowa działa w Adventuronie.

Rozszerzona wersja, z grafiką z Amigi, dostępna jest na Spectrum Next.

W 2022 r. powstała nowa wersja graficzna na Spectrum +3 (lub Spectrum z divMMC) oraz MSX/MSX2.

Również w 2022 r. powstała nowa wersja point-and-click na C64.

Hiszpańskie wersje gry wydano w 2023 r.

Zagraj / Pobierz

Wersje przeglądarkowe są hostowane lokalnie i osadzone poniżej. Pliki klasycznych platform pochodzą z otwartych archiwów; tytuły komercyjne linkują do autora.

Powiązane linki:

Szukaj wersji grywalnej też w: Spectrum Computing · Internet Archive · CASA

Zrzuty ekranu

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Mapy

Map
Map · Andre Leao
Map
Map · Garry

Solucje i dokumenty

Tresc oryginalna (jezyk gry). Rozwin, aby zobaczyc.

Solution — Carlos (rabenstein_walkthrough.txt)
Forshaken path
Go north.

Village.
Go north.

Inn
Talk Innkeeper. Take key. Talk villagers. Go south.

Village
Open door. Go south.

Forsaken path
Take horses.

Stable
Search hay. Take bucket. Go west. Go north.

Inn
Talk innkeeper. Give key. Talk villagers. Look. Take bottle. Go south. Go west.

Churchyard
Ring bell. Go North.

Graveyard
Examine mausoleum. Examine shadow. Take torch. Go south. Go east. Go north.

Inn
Light torch. Go south. Go south

Forsaken path
Search ground. Take cloth. Take crucifix. Wear crucifix. Go north. Go west. Go west.

Church
Talk priest. Use stoup. Search pews. Take rope. Go east. Go east.

Village
Use rope. Fill bucket. Fill bottle. Go west. Go west

Church
Pray. Give cloth. Give bottle. Go east. Go north.

Graveyard
Use torch. Go south. Go east. Go north. Go up. Sleep.

Decayed bedroom
Take sheet. Search bed. Take blanket. Use sheet. Use blanket

Overgrown village
Take blanket. Go west

Church ruins
Search debris. Take shovel. Go north.

Old Graveyard
Search graves. Dig grave. Open coffin. Take water. Use water. Take soil. Go north.

Mouintain trail
Go west.

Hunting lodge.
Sleep.

Rabenstein manor.
Go north

Great hall
Go west.

Library
Search bookshelve. Examine book. Pull book. Use blanket. Go down.

Undercroft
Examine coffin. Examine ground. Use soil.

Library.
Use water. Pull blanket. The end.
Solution — Garry (Curse_of_Rabenstein.txt)
The Curse of Rabenstein, release 4, 31 Oct 2019
By Stefan Vogt
For web browser

Solution by Garry Francis
----------------------------------------
Note: This is the solution for the original Adventuron version of the game entered in Adventuron
Halloween Jam 2019. Later versions on other platforms are different.

This is a minimal solution to a very hard game. It took me over 2000 turns to solve it the first
time I played it! It's a guess-the-verb nightmare. EXAMINE and SEARCH are different. Apart from
GET and DROP, there are very few verbs that seem to be understood, even when you would expect them
to be. Unlike most other adventures, I discovered that you have to use USE for most useful commands.
Once you realise this, everything becomes much easier. If you systematically try EXAMINE, SEARCH and
USE on everything you find, you'll go a long way towards a solution.

The biggest problem is that you will often need to do something in one room that has repercussions
in another room, even though they might be unrelated, and there is no indication that anything has
changed. When you feel like you've hit a dead end, just revisit every room to see if anything
has changed. If you get desperate, repeat the EXAMINE, SEARCH and USE commands on everything. This
is a long, slow, tedious process, but it will pay dividends in the end.

N
W
N
(X MAUSOLEUM) (you see shadow behind it)
X SHADOW (you find a torch)
GET TORCH
S
E
N
LIGHT TORCH
TALK INNKEEPER (she puts key on counter)
GET KEY
S
USE KEY (or OPEN STABLE, with key)
S
SEARCH GROUND (with torch to find crucifix & scrap of cloth)
GET CRUCIFIX
GET CLOTH
USE HORSES (you take horses and coach to stable)
SEARCH HAY (you find a bucket)
GET BUCKET
W
N
GIVE KEY (you can now talk to villagers)
TALK VILLAGERS (innkeeper places bottle on counter, you can now enter church)
GET BOTTLE
S
W
USE BELL (or RING BELL, someone opens door from inside, you can now enter)
W
SEARCH PEWS (you find a rope)
GET ROPE
USE STOUP (you can now pray)
PRAY (you can now give cloth to priest)
GIVE CLOTH (priest asks for water, you can now get water from the well)
E
E
USE ROPE (you tie rope to well, you can now use bucket)
USE BUCKET (you tie bucket to rope, you can now use bottle)
USE BOTTLE (you fill bottle with water)
W
W
GIVE BOTTLE (priest consecrates water, "find me tomorrow", scream heard outside)
E
N (vampire is attacking coachman)
USE TORCH (or THROW TORCH, vampire & coachman flee, you can now use bed)
S
E
N
U
WEAR CRUCIFIX (you can now use bed)
USE BED (or SLEEP, you sleep & wake up years later, huh?)
USE SHEET (you tie it to bedpost)
SEARCH BED (you find old blanket)
USE BLANKET (you rappel down from window)
(X MONUMENT) (something horrible happened in 1798, 64 years before game started)
GET BLANKET
W
SEARCH DEBRIS (you find a shovel)
GET SHOVEL
N
SEARCH GRAVES (you find grave of Father Johann)
DIG (you find soil & coffin & read note that crumbles to dust)
OPEN COFFIN (you find skeleton & bottle)
GET BOTTLE
USE IT (you bless the soil)
GET SOIL
N
W
USE MATTRESS (you sleep & go to manor in morning)
N
W
USE BLANKET (you cover window)
SEARCH BOOKS (you find a strange book)
PULL BOOK (you find a secret passage)
D
USE SOIL (vampire screams, lid opens, you run & vampire follows)
USE WATER (or THROW WATER, vampire is blinded)
PULL BLANKET (daylight kills vampire)
***THE END***
Solution — FredB74 (point and click version) (rabenstein-pandclick.txt)
The Curse of Rabenstein
D42 aka "point'n'click" walkthrough based on the walkthrough by Carlos

Forsaken path:
North

Village:
North

Inn:
Talk to Innkeeper
Pick up key to the stable
Talk to villagers
South

Village:
Combine key to stable with stable door
South

Stable:
Pick up horses

Inn:
Use heap of hay
Pick up bucket
West
North

Inn:
Talk to innkeeper
Give key to stable
Talk to villagers
Look
Pick up empty bottle
South
West

Churchyard
Use doorbell
North

Graveyard:
Examine mausoleum
Examine shadow
Pick up torch
South
East
North

Inn:
Combine torch with fireplace
South
South

Forsaken path:
Combine torch with churned ground
Pick up scrap of cloth
Pick up necklace
Use necklace
North
West
West -> svg 01

Church:
Talk to priest
Use holy water
Examine pews
Pick up rope
East
East

Village:
Combine rope with bucket
Combine rope at bucket with well
Use repaired well
Combine bucket of water with empty bottle
West
West -> svg02

Church:
Use pews
Give scrap of cloth
Give bottle of water
East
North

Graveyard:
Use burning torch
South
East
North
Use stairs
Use bed -> svg03

Decayed bedroom:
Pick up sheet
Examine bed
Pick up blanket
Combine sheet with blanket
Combine blanket with sheet and bed
Use escape rope

Overgrown village:
West

Church ruins:
Examine debris
Pick up shovel
North

Old Graveyard:
Examine graves
Use shovel with grave of priest
Open wooden coffin
Pick up holy water
Combine holy water with pile of soil
North

Mouintain trail:
West

Hunting lodge:
Use mattress

Rabenstein manor:
North

Great hall:
West

Library:
Examine bookshelve
Examine book
Move book
Combine blanket with window
Use secret passage

Undercroft:
Examine stone coffin
Examine elevation
Combine holy soil with elevation

Library:
Use holy water
Pick up blanket

Zrodlo danych: CASA