One Last Thing
| Rok | 2020 |
|---|---|
| Jezyk oryginalu | English |
| Autorzy | Dee Cooke |
| Systemy | Adventuron, DAAD |
| Platformy | Browser, Spectrum |
Opis
Myślałeś, że twoja misja dla Korporacji dobiegła końca. Myliłeś się.
To naprawdę ostatni dzień, w którym musisz dla nich pracować — jeden ostatni dzień, jedno ostatnie zlecenie, jedna ostatnia rzecz. Potem będziesz wolny! Czas się ruszyć — im szybciej skończysz robotę, tym szybciej się stąd wyrwiesz.
No więc gdzie się podziała ta karta do drzwi garażu?
Uwagi
To był start w The Next Adventure Jam, gdzie gra zajęła 1. miejsce na 7 zgłoszeń. Można w nią zagrać online na itch.io.
To sequel The Cave of Hoarding.
Zagraj / Pobierz
Wersje przeglądarkowe są hostowane lokalnie i osadzone poniżej. Pliki klasycznych platform pochodzą z otwartych archiwów; tytuły komercyjne linkują do autora.
▶ Zagraj w przeglądarce — One Last Thing... by Dee Cooke
otwórz w nowej karcie / pełny ekran · wersja przeglądarkowa (DAAD/Adventuron), samodzielna kopia · źródło: dee-cooke.itch.io
U autora / sklep:
- dee-cooke.itch.io za darmo
Powiązane linki:
- The Next Adventure Jam itch.io
Szukaj wersji grywalnej też w: Spectrum Computing · Internet Archive · CASA
Zrzuty ekranu
Mapy
Solucje i dokumenty
Tresc oryginalna (jezyk gry). Rozwin, aby zobaczyc.
Solution — Garry (One_Last_Thing.txt)
One Last Thing..., version 0.1.6 By Dee Cooke For web browser Solution by Garry Francis ---------------------------------------- This is a minimal solution to a very hard game. You'll need to EXAMINE lots of things for this solution to make sense. Try HINT if you get stuck, but the hints are minimal. You will need to repeat the same commands when the game state changes, so EXAMINE things repeatedly and TALK to characters repeatedly, even when the game state hasn't changed. This game is a sequel to 'The Cave of Hoarding'. When it starts, it goes through an incredibly long intro that can't be skipped. Midway through this, it asks a question regarding the outcome of 'The Cave of Hoarding'. Regardless of whether or not you saved Mandy in that game, enter 2, as this allows you to get an extra point later in the game. The scoring is really weird. You not only get points as a reward for doing something correct, but you also get points for doing something obscure. More importantly, there are some things that you get points for, but you get more points if you DON'T do it. These are awarded at the end of the game. You can find some hints on the scoring at https://itch.io/jam/next-adventure-jam/rate/686396. Scores are shown in parentheses as +A=B, where A is points earned and B is cumulative points earned. Some optional (but significant) commands are shown in parentheses. These can be omitted once you know what to do. 2 (this allows you to find Mandy's letter later) (I) (you're carrying a wrapper) (X WRAPPER) (you have a taste for more chocolate) X DOOR (a scanner appears) (X SCANNER) (you need to scan it with your keycard) (OPEN LOCKER) (you can't get to it while Will's car is in the way) GET THING (it's a necklace) U PUT NECKLACE ON STATUE (+1=1) X RECEPTIONIST (her name's Samantha) (X BOX) (it's full of printer paper) (GET IT) (it's too heavy) EMPTY BOX (Samantha says, 'I hope you're going to tidy that') (+1=2) TIDY PAPER (+1=3) GET BOX LOOK UNDER DESK (you see a stack of computer games) (+1=4) (N) (the door's in the way) (OPEN DOOR) (it's locked, you'll have to find the key) UNLOCK DOOR (you don't have key, but you can now X SAMANTHA to find out more) X SAMANTHA (she's the keeper of the keys, except one) TALK TO SAMANTHA (she needs the password list to help edit a file) E (X KEYCARD) (it's Will's, but don't take it yet) TALK TO WILL (he's lost his lucky charm) TALK TO WILL (he won't move his car unless he needs to go somewhere) X WILL (you can now talk to him again) TALK TO WILL (he empties peanuts on table, you can REQUEST something else) GET PEANUTS (don't eat them or you'll lose a point at the end) REQUEST CHOCOLATE (Will goes to shops) (+1=5) W D (you see Will's lucky charm in his empty car space, but don't get it yet) DROP BOX (you block Will's parking spot, Will returns and goes upstairs) (+2=7) GET CHARM (don't give it to Will or you'll lose a point at the end) U W (the bosses are here, so you hide behind the pot plant) (X BIRD) (something glitters around its neck) X PLANT (a bird feeder appears) (X FEEDER) (food can be inserted in the top) (PUT PEANUTS IN FEEDER) (they're too big for the bird to eat) CRUSH PEANUTS PUT PEANUTS IN FEEDER (bird pecks at crushed nuts, a vial appears) (+1=8) (TAKE VIAL) (if you take it, Lo Kingdom will notice it's missing) OPEN VIAL (you pocket a list of passwords) (+1=9) X TROUGH (some tomatoes appear) GET TOMATOES (don't eat them or you'll lose a point at the end) E GIVE LIST (Kingdom keeps spare key in locker in garage (+1=10) E GIVE TOMATOES TO WILL (+1=11) GET CHOCOLATE (don't eat it or you'll lose a point at the end) GET CARD W GIVE CHOCOLATE TO SAMANTHA (she wolfs it down) (+1=12) D SCAN CARD (it doesn't work due to facial recognition software) (+1=13) (OPEN LOCKER) (it won't budge, but it's got a slot for a keycard) INSERT CARD (you find jar & circuit breakers, don't switch breakers or you lose a point at the end) GET JAR (remembering what Samantha said, you pocket the key) (+1=14) U UNLOCK DOOR (with key) OPEN IT N X DIAL (you find a plastic cover) X COVER (it's screwed to dial with cross-head screws) X DESK (you see a wide drawer) OPEN DRAWER (it's very full) X DRAWER (you find a letter) READ LETTER (it's Mandy's resignation letter) (+1=15) GET PHOTO PUT IT ON DESK (it looks better now) (+1=16) LOOK UNDER DESK (you find your keycard under the radiator) GET CARD (yowch, it's too hot) S E REQUEST SCREWDRIVER (Will gives you a cross-head screwdriver) W N UNSCREW COVER (with screwdriver) GET IT TURN DIAL (you turn the radiator off) (+2=18) GET CARD (you can get it now that the radiator has cooled down) S CLOSE DOOR LOCK IT (bosses return, Champagne Lady grabs her necklace on the way) (+1=19) W (there's now a beautiful view) X VIEW (some mountains, sky and river appear) X SKY X MOUNTAINS X RIVER (you've examined all the scenery) (+1=20) E X SAMANTHA (Samantha is playing an adventure) TALK SAMANTHA (she looks like she needs help) HELP SAMANTHA (+1=21) D SCAN CARD (door opens and you leave) (+4=25) (You received 3 bonus points for not eating anything, not returning Will's lucky charm & not switching off the circuit breakers.) ***THE END***
Zrodlo danych: CASA



